Arcane Thesis Errata

Arcane Thesis Errata-90
You can't select the skills, but you get two good skills added to your class skills list.I don't care for the Replace X with Y (such as Wisdom in the Flesh) traits.

You can't select the skills, but you get two good skills added to your class skills list.I don't care for the Replace X with Y (such as Wisdom in the Flesh) traits.Finding Haleen is a 3.5 Campaign Trait, not really comparable to the rest.

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Reactionary is probably more than should be in a trait, even though it is exactly half the bonus of a feat.

Well I'm sure I'm doing it wrong, but most of my traits end up being something that gives a class skill, something that buffs a weak save, or Magical Talent (or whatever the thing is that gives you any Finding Haleen is a 3.5 Campaign Trait, not really comparable to the rest.

I can now make my battle shaman without being an elf. Though, once in awhile I'm sure a "worthless" trait, feat, class, race, etc could be usable with the right build.

It's part of the challenge of building a character. Fate's Favored increases all luck bonuses by 1, and Sacred Tattoo gives a 1 luck bonus to all saves, so that's increased to 2. Intensified Empowered Maximized Dazing Fireball of the element of your choice? Oh, and then you get the 2 caster level on top of that.

There are definitely quite a few traits that are better than average feats. The Andoran trait that gives bow proficiency and ignore the first range increment qualifies, as does Eastern Mysteries I'd say, just due to stackability.

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I would define average feats as the saving throw feats, Dodge, perhaps Cleave, and Spell Focus for someone who isn't super-specializing (not usually great for Clerics for instance).

I would define average feats as the saving throw feats, Dodge, perhaps Cleave, and Spell Focus for someone who isn't super-specializing (not usually great for Clerics for instance). Fate's Favored increases all luck bonuses by 1, and Sacred Tattoo gives a 1 luck bonus to all saves, so that's increased to 2.

Halfling Luck, despite its name, is a racial bonus and not a luck bonus, so it doesn't apply.

There are plenty of them in existence my question is... All the initiative and saving throw traits are easily worth a half a feat. More specifically, additional traits is better than every single trait by definition, so.... I would rather take a feat over a trait at any time, even if I wanted a trait. But it is not "you invest a trait and get more than a feat worth" as undone claimed.

Magical lineage and wayang spellhunter are about summoner level of OPness and should just be banned. And as Rhorik said, tusked not better than a feat because there is a feat that does the same. Magical lineage and wayang spellhunter are about summoner level of OPness and should just be banned. And as Rhorik said, tusked not better than a feat because there is a feat that does the same. Magical lineage and wayang spellhunter are about summoner level of OPness and should just be banned. And as Rhorik said, tusked not better than a feat because there is a feat that does the same. Because you can have the same with investing a feat. I also feel traits need to be justified via backstory.

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